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Sounds

Bundles can contain sounds in their sound manifest which allows for playback at any point.

Each sound has an associated volume and pan setting for how loud it plays and where in the stereo landscape this occurs. A global mixer allows for dynamically adjusting the defaults presented in bundles, and these values are also available to code.

The API has a sound object that supports the following operations:

  • play the sound
  • get the mixer properties of the sound
  • set the mixer properties of the sound